Memory Match – with Spanish words and Audio

In the classical “memory match” game, two the student clicks on two cards, the picture is shown.  If the two items match, the cards are removed from the “table” or “web page/game”.  If they don’t match, the cards are turned back upside down, and the student picks another two.  The idea is to eventually match all the cards.

In this variation, the student can pick categories, such as fruit, vegetables, pet, farm animals, school supplies, bugs, and so on.

I choose “tools” for the example below. Click on the picture to begin playing.




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